Cheng, E.C.K., Lander, B., & Kuramoto, T. (2024). Creating conditions for transposing lesson study. In E.C.K. Cheng, & B. Lander (Eds.), Implementing a 21st century competency-based curriculum through lesson study. Routledge. https://www.taylorfrancis.com/chapters/edit/10.4324/9781003374107-16/creating-conditions-transposing-lesson-study-eric-cheng-bruce-lander-tetsuo-kuramoto Abstract: “This chapter emphasises the value of Lesson Study in implementing the 21st-century curriculum and addressing the challenges…
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Rahimi, M., & Pourshahbaz, S. (2018). The technological pedagogical content knowledge of EFL teachers (EFL TPACK). In Encyclopedia of Information Science and Technology (4th ed.; pp. 7659–7670). IGI Global. https://www.irma-international.org/chapter/the-technological-pedagogical-content-knowledge-of-efl-teachers-efl-tpack/212871/ Abstract: “Teaching is known to be one of the most stressful occupations ever since teachers are believed to suffer from…
Comments closedKoehler, M. J., & Mishra, P. (2008). Introducing TPCK. AACTE Committee on Innovation and Technology (Ed.), The handbook of technological pedagogical content knowledge (TPCK) for educators (pp. 3-29). Lawrence Erlbaum Associates. Abstract: “We introduce the Technological Pedagogical Content Knowledge (TPACK) as a way of thinking about the knowledge teachers need…
Comments closedHuwer, J., Irion, T., Kuntze, S., Schaal, S., & Thyssen, C. (2019). From TPaCK to DPaCK – Digitalization in education requires more than technical knowledge. In M. Shelly & A. Kiray (Eds.), Education research highlights in mathematics, science and technology 2019 (pp. 298-309). IRES Publishing. https://www.isres.org/books/Erhmst2019_24-12-2019.pdf#page=302 Abstract: None
Comments closedFoster, A. (2012). Assessing learning games for school content: The TPACK-PCaRD framework and methodology. In: D. Ifenthaler, D. Eseryel, & X. Ge (Eds.). Assessment in game-based learning (pp. 201-215). Springer. https://doi.org/10.1007/978-1-4614-3546-4_11 Abstract: “Game-based learning is varied and so are the assessments and methods used to determine what is learned with…
Comments closedHarris, J., & Huang, T. (2023). Contextual influences in TP(A)CK research: Bronfenbrenner and beyond. In D. C. Gibson, M. N. Ochoa & Y. Jin (Eds.), Research highlights in technology and teacher education 2023 (pp. 73-83). Association for the Advancement of Computing in Education (AACE). https://scholarworks.wm.edu/educationbookchapters/57/ Abstract: “This critical review examines…
Comments closedPolly, D., & Mims, C. (2009). Designing professional development to support teachers’ TPACK and integration of Web 2.0 technologies. In T. T. Kidd & I. Chen (Eds.), Wired for learning: Web 2.0 guide for educators (pp. 301-316). Information Age Publishing. Abstract: None
Comments closedLévesque, S. (2008). The impact of digital technologies and the need for Technological Pedagogical Content Knowledge. In T. Di Petta (Ed), The emperor’s new computer: ICT, teachers and teaching, pp. 17–28. https://doi.org/10.1163/9789087906573_004 Abstract: “Technology,” as an issue of Education Canada (2001) – the Canadian Education Association’s leading magazine – states,…
Comments closedRonau, R. N., Niess, M. L., Browning, C., Pugalee, D., Driskell, S. O., & Harrington, R. (2009). Framing the research on digital technologies and student learning in mathematics. In L. Bell, L. Schrum, & E. A. Thompson (Eds.), Framing research on technology and student learning in the content areas. Information…
Comments closedFoster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. Information Science Reference, pp. 33-50. https://doi.org/10.4018/978-1-59904-808-6.ch002 Abstract: “We offer a framework for conducting research on games for learning. Building on a survey of the…
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