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Tag: game-based learning

Lock, J., Kim, B., Koh, K., & Wilcox, G. (2018). Navigating the tensions of innovative assessment   and pedagogy in higher education. The Canadian Journal for the Scholarship of Teaching and Learning, 9, Article 8. https://doi.org/10.5206/cjsotl-rcacea.2018.1.8 Abstract: “Innovative practice in a classroom adds challenges and tensions to programs and institutional structures in higher education.…

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Hsu, C., Liang, J., & Tsai, M. (2020). Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games. Technology, Pedagogy and Education, 29(3), 297-309. https://doi.org/10.1080/1475939X.2020.1752296 Abstract:  “The aim of this study was, first, to validate the instruments of Technological Pedagogical Content…

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Foster, A., & Shah, M. (2020). Principles for advancing game-based learning in teacher education. Journal of Digital Learning in Teacher Education, 36(2), 84–95. https://doi.org/10.1080/21532974.2019.1695553 Abstract:  “In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL) interventions. We examine the following research question, “What principles emerge…

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Açıkgül, K. (2020). The effect of technological pedagogical content knowledge game activities supported micro-teaching practices on preservice mathematics teachers’ self-efficacy perception. Acta Didactica Napocensia, 13(2), 157-173. https://doi.org/10.24193/adn.13.2.11 Abstract: “The purpose of this study is to investigate the effect of Technological Pedagogical Content Knowledge (TPACK) Game activities supported micro-teaching practices on middle school preservice…

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Kingsley, K., & Ramsey, Z. (2020). Innovative online instruction: Synthesizing learning and video game consoles. In R. E. Ferdig, E. Baumgartner, R. Hartshore, R. Kaplan-Rakowski, & C. Mouza (Eds.), Teaching, technology and teacher education during the COVID-19 pandemic: Stories from the field (pp. 257–260). Association for the Advancement of Computing…

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Carrillo, E. (2019). Digital game-based learning: An analysis of teacher preparation (Doctoral dissertation). Available from ProQuest Dissertations and Theses Global database. (UMI No. 13813956) Abstract: “This study sought to explore the relationship among gender, age and prior digital game-based learning (DGBL) experience amongst high school teachers in determining the suggested…

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Anandh, S. P., & Uthamacholapuram, S. (2019). Developing knowledge and skills on traditional games among teacher trainees (an empirical study). Cikitusi Journal for Multidisciplinary Research, 6(6), 263–269. Retrieved from http://www.cikitusi.com/gallery/34-june-894.pdf Abstract: “An empirical study was conducted to develop knowledge and skills on traditional games among teacher trainees. The investigator conducted a…

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Loperfido, F. F., Dipace, A., & Scarinci, A. (2019). To play or not to play? A case study of teachers’ confidence and perception with regard to digital games at school.  Italian Journal of Educational Technology, 27(2), 121–138. https://doi.org/10.17471/2499-4324/1062 Abstract: “Teachers’ perception of the use of games for learning is a crucial aspect…

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