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Tag: game-based learning

Foster, A. (2012). Assessing learning games for school content: The TPACK-PCaRD framework and methodology. In: D. Ifenthaler, D. Eseryel, & X. Ge (Eds.). Assessment in game-based learning (pp. 201-215). Springer. https://doi.org/10.1007/978-1-4614-3546-4_11 Abstract: “Game-based learning is varied and so are the assessments and methods used to determine what is learned with…

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Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. Information Science Reference, pp. 33-50. https://doi.org/10.4018/978-1-59904-808-6.ch002 Abstract: “We offer a framework for conducting research on games for learning. Building on a survey of the…

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Siko, J., & Barbour, M. K. (2012). Homemade PowerPoint games: Game design pedagogy aligned to the TPACK framework. Computers in the Schools, 29(4), 339-354. http://doi.org/10.1080/07380569.2012.734430 Abstract: “While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design…

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Annetta, L., Frazier, W., Folta, E., Holmes, S., Lamb, R., & Cheng, M-T. (2013). Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning. Journal of Science Education & Technology, 22(1), 47-61. https://doi.org/10.1007/s10956-012-9375-y Abstract: “Designed-based research principles…

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Hsu, C.Y., Liang, J.C., Chai, C.S., & Tsai, C.C. (2013). Exploring preschool teachers’ technological pedagogical content knowledge of educational games. Journal of Educational Computing Research, 49(4), 461–479. https://doi.org/10.2190/ec.49.4.c Abstract: “Current technological pedagogical content knowledge (TPACK) studies are inclined to treat technology in a general manner, an approach which may not…

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Hsu, C. Y., Liang, J. C., & Su, Y. C. (2014).  The role of the TPACK in game-based teaching:  Does instructional sequence matter?  Asia-Pacific Education Researcher, 24, 463-470. https://doi.org/10.1007/s40299-014-0221-2 Abstract: “Previous studies have suggested that understanding the relationships and developmental paths among TPACK constructs plays a crucial role in teachers’…

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Li, N., & Zhang, X. (2023). Using a Moodle-based digital escape room to train competent EMI lecturers and instructors in a multilingual environment. In J. Corbett, E. M. Yan, J. Yeoh, & J. Lee (Eds.), Multilingual education yearbook 2023 (pp. 191-211). Springer. https://doi.org/10.1007/978-3-031-32811-4_11 Abstract: “Professional development for teachers in English…

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Trinh, M. P., Chico, R. J., & Reed, R. M. (2023). How fun overcame fear: The gamification of a graduate-level statistics course. Journal of Management Education. Advance online publication. https://doi.org/10.1177/10525629231181120 Abstract: “Innovative instructional methods can help improve student engagement and learning outcomes when teaching difficult subjects, such as statistics. This…

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Alsultan, J. A. (2021). Saudi high school science teachers’ perceptions towards the integration of digital game-based learning into their teaching practice (Publication No. 28643346) [Doctoral dissertation, University of South Florida]. ProQuest Dissertations & Theses Global. Abstract: “The switch to distant learning due to the COVID-19 pandemic demanded an immediate adaptation…

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MacLeod, K., Kraglund-Gauthier, W. L., & Griffiths, G. (2022). The efficacy of online games for teaching ocean literacy in Nova Scotia: Results from a pilot study. In M. Jacobsen & C. Smith (Eds.), Online learning and teaching from kindergarten to graduate school (pp. 526-553). Canadian Association for Teacher Education (CATE).…

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